![]() ![]() The HEPT on the right and left are easily able to hit M4s and M5s, but I feel the damage is a bit low against M3s. Have put phased repeater guns on back and bottom, simply because they've got quite good fire rate, and they're mainly as missile defence. I'm finding that I like Ion Pulse Generators as all main guns, left and right turrets as HEPT. Hey liquid, I've done some testing in the Quasar. Use an equipment dock for your mining fleet sales in the meantime if you need, just be aware that licenses you buy for it are expensive and won't be refunded when you upgrade to your PHQ. ![]() I recommend saving for the PHQ long term. Setting the TL as a home base is fine for your reap ship.ĭue to the tug boat being a very large TL, you'll need a dock for it. Early on though, you could use a Caiman advanced as a reaper. You make extra money if you have a fleet of UTs because the factory starts empty and pays top dollar.Įdit: I might add some M6 fitting details, as it is a bit of a milestone. I'm currently not using a commonwealth one, but hitting fighters should be easy enough if you use auto aim (MUST use the boresight fire key for this, otherwise it'll be the same as Semi-Auto).īuilding stations is fine for the economy, the NPCs own them, any that don't see enough use will be auto removed. I don't think there's a hard and fast rule on how many UTs though I probably wouldn't go over 100 at peak.Īs I detail, the main benefit from traders is reputation gain and trade rank to increase station build rewards. ![]() Hey liquid, glad to hear you're getting some use from the guide. best mod ever for X Universe and made me shelve X4. Question 4: If I get a TL and start doing the station building missions, will I own these stations or do the AI get these? Is this good or bad for the economy to build 100 stations from missions all over the place? I assume I should only build these Saturn complexes and no "normal" stations for not killing my FPS. Is that good or bad, or do I miss a script/software command to make my ship better in combat? Turret commands -> missile defence? Is this intended or do M6 already suck for killing small stuff? Which weapons are "standard" to go against M4/5 and bigger stuff? I set my turrets to "missile defense" with PRG'S in them. Question 3: I bought a M6 Quasar, because I was used to getting a M6 in X2/X3 and chilling away, and I wanted turrets against missiles (they hurt in LU): BUT I barely hit anything with my main weapons, unless I switch to Energy Bolt Chainguns for M3 and Phased Repeater Guns for M4/M5. What do I need for this, besides the requirements listed on the website? WHich shiptype should I use for this? TS, TP or a fast M3 with big cargo? Does it matter? Do I need a Homebase in terms of my own station, or is a TL enough as homebase? (don't own one yet). I see this reaper thing and heard about a tug thing which can capture and loot stuff without my aid. Question 2: I have the satellite monitoring mod, which allows me to capture abandoned ships and cargo. ![]() Is 10 a good number or more like 20, even 50? Question 1: What is the sweet number of UT ? I don't want to overdo it and make them useless. I am 3days into Litcubes universe and have some questions:Ĭurrent situation: Following the guide in this sub, I set up 10 UT and have 2 M5 exploring/mapping sectors with satellites. ![]()
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